I think this is one of the best "spellsword" classes I've seen in terms of uniqueness and design, it really feels like it's own things and not an amalgamation of other things out together I think having the master list at the end of the class was a fantastic idea that really helped the navigation of the document and to see how everything scaled Plus while I understand it's more situational than the other point recovery abilities it offers way more possible points than needed to compensate if that makes any sense Now for the stuff I really love ![]() This one is more of a balance thing but you might want to limit bladereavers arcane momentum, as if they encounter a creature that only does the specified damage they will absolutely nuke it because they won't have to worry about arcanum points. You also might want to be a little more specific for what counts as "when the form is active" for each spellsword to avoid misunderstandings I really like the spellsword forms! They have an awesome feel that isn't captured by spells but some of them are a bit vague in wording the one that stands out to me is the storm cycle master spellsword ability doesn't specify what type of action it takes to send out the bolt which could lead to alot of nuking as a free action. ![]() This is for almost any homebrew but the wording while clean in most parts needs tidying up in others for instance void striker arcana unleashed first ability could be changed to "doubles your movement speed" for simplicity I really like this class! It's got a very unique feel to it and it seems very well thought out I did however spot a few things that might be unintentional to how you want it played
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